After I had the oppurtunity to work at Sehsucht Berlin with Unreal Niagara Particles, I started exprerimenting some possibilties with the realtime engine. Here I used thousand of meshed particles. The particle color is driven by a video input. I tried to get the maximum out of my rtx 3090.
Here I tried to develop a deep vortex in z space with so many mesh particles as possible.
in both cases I had some trouble with the video compression of adobe portfolio site.
Both video are slick without any artifcats-

You may also like